Problem: Skip Memory


Reported By: Nicholas Taveras

October 13th, 2023

THE PROBLEM

In Psyche Memories are essentially cutscenes. When you play a memory from the memory menu and skip a memory it would cause the memory menu to close when the memory would have originally finished before it got skipped. 

THE SOLUTION This is because the skip memory functionality calls the toggle memory menu function and it also gets called when the memory would have originally finsished. To fix this I added an if check when the memory is palying to  check if the memory that is currently playing is null if its not then it will proceed if normal and if it is it will do nothing. I also set the current memory to null whenthe memory is skipped to ensure that the previous if check is being utilized correctly.

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