Problems: melee combat system is too boring


Reported By: Eldar Bertsel

November 24th, 2023

THE PROBLEM

This week when I was testing our game I noticed that consecutively attacking enemies sucks because player character is just standing in one place and does default right left attacks and he can also rotate as much as he wants, which makes it very strange. So, I decided to add some polishing to the combo system to make it feel better and look better. First I had to make it so when the player does light attack he will also do a step forward to keep up with the enemy backing due to hit damage or retreat functionality. Second is restricting rotation during attacks to present the player from rotating in 360 to kill enemies quickly.


THE SOLUTION

While searching for the solution to the first problem I realized that in order to have the player move forward with each light attack is to actually have animations that do that. I could just move the player forward with each attack but it would look extremely weird. So I went to the asset store and just got some animations that would have a step forward with each attack. Then I just switched the animations and it was done. Now was just left with the second problem with is being able to rotate while attacking. I wanted to leave the rotation but not all the time. So I made it so that the player can rotate before the attack can deal damage. This functionality I took from dark souls. It seems like that is what they are doing. With those additions the combat system now feels and looks way better than before. 

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